Webibliography: Learning Virtually and Controlling
E-Learning
Taisia
Steeb
Laurie
Pringle
Liberty
University
Webibliography:
Learning Virtually and Controlling E-Learning
Abstract: E-Learning
is significantly different from learning in a traditional brick and mortar
classroom. Learning virtually means learning through a virtual environment, and
it is suggested that using a structured controversy method of instruction and
group work, along with clear expectations, promote the best virtual learning. In
order to optimize learning, there are five principles related to learner
control that must be followed: 1. Give experienced learners’ control. 2. Make important instructional events default.
3. Design adaptive control. 4. Give pacing control. 5. Offer navigational
support in hypermedia environments. Following
these suggestions for virtually learning and controlling e-learning will
provide students with the most successful e-learning experience.
Learning
Together Virtually
Reference
Clark, R., & Mayer, R. (2011). e-learning and the science of instruction.
(3rd ed., pp. 279-308). San Francisco, CA.: Pfeiffer.
Summary
This chapter discusses the
significance of collaborative learning. There are researchers, such as Slavin
(2011) and Johnson, Johnson, & Smith (2007) who have completed reviews that
suggest that there are significant benefits of collaborative learning, however
there are others, such as Kirschner, Paas, & Kirschner (2009) who declare
that there is no difference in individual versus collaborative learning. Clark
& Mayer (2011) suggest three criteria that determine the success of
collaborative learning: social interdependence, outcome goals, and the quality
of collaborative dialogue. They suggest that group work is most successful when
each team member’s goals are positively impacted by the achievement of the
entire group, the outcome goal is group project quality and individual
learning, and that a successful project includes dialogue with everyone
contributing significantly.
The authors, Clark & Mayer, then
move on to discuss Computer-Supported Collaborative Learning (CSCL), which is
defined as teams of learners using tools to communicate both synchronously and
asynchronously to complete some form of project. They explored the varied research on CSCL and
noted that there are significant differences in how the research was conducted
and what the purpose of the CSCL was. They determined that the following nine
factors can influence CSCL research results: outcome of collaboration; group
composition; technology; task assignment; group roles, processes, and
instructions; time; team skills training; learner prior knowledge; and
incentives. In considering the generalizations for collaboration, the authors
noted that virtual collaboration has the potential for better quality group
work than face-to-face collaboration. They suggest that in virtual
collaboration, there is more time for reflection and sharing ideas than in a
face-to-face situation.
After
examining the research, Clark & Mayer (2011) determined that the type of
task assignment significantly impacts the quality of the group project or
individual learning. They believe that
structured controversy (a type of argumentation) is a successful strategy for
promoting problem solving among several groups, who are then divided into a pro
team and a con team, and left to develop their argument. Clark & Mayer
(2011) suggest several methods for adapting structured controversy to CSCL
models. Overall, they suggest that appropriately supporting the three aforementioned
criteria, creating heterogeneous groups, using structured controversy, and
providing clear roles and objectives for teams will promote successful
collaborative learning.
Critique
In Chapter 13, “Learning Together
Virtually,” in the text, E-learning and
the Science of Instruction, by Clark & Mayer (2011), the authors
examine computer-supported collaborative learning and what steps to take, based
on research, to make it successful. As a
learner participating in collaborative learning, this author can relate
significantly to the point of social interdependence, feeling at times that
some group members are unwilling to participate or complete their work.
Additionally, it is recognized that the quality of dialogue is very
significant, and that must be why students in EDUC 633 are required to record
at least two synchronous group meetings, to ensure that this quality dialogue
is occurring.
With respect to the consideration of
virtual collaboration being more successful than face-to-face collaboration, it
is important to consider the contingencies for this suggestion to be true. The
instructor in a distance learning program is responsible for creating an
environment and expectations that are conducive to successful collaboration in
order for virtual collaboration to have a chance at being more successful than
face-to-face collaboration. One key point is the desire for all group members
to be successful, and inspiring students to feel this way can be extremely
difficult, especially working at a distance.
After considering much research for
CSCL, Clark & Mayer (2011) only suggest one method for successful distance
collaboration: structured controversy. It seems this approach would be
appropriate in a situation where students are learning together about different
positions on a point, but it would be difficult to use this strategy to
complete a project on a specific media, such as iPad implementation in the
classroom. It could be used to examine a topic and determine whether or not it
is viable for a project or research, but it would be difficult to complete a
project with multiple components, such as a workshop on iPad integration, using
structured controversy.
Who’s in
Control? Guidelines for e-Learning Navigation
Reference
Clark, R., & Mayer, R. (2011). e-learning and the science of instruction. (3rd ed., pp. 309-336).
San Francisco, CA.: Pfeiffer.
Summary
Mayer & Clark (2011) identify
several different options that designers of e-learning programs can offer their
learners, in chapter 14, entitled Who’s
in Control?. Educators who
facilitate learning in the asynchronous online learning environment have the
opportunity to use three types of learner control as they navigate through the
e-learning program. Mayer & Clark
(2011) describe those three methods as Content Sequencing, Pacing, and Access
to Learning Support. Content Sequencing
gives the learner the option of moving through the content in any sequence
desired. Pacing allows them to dedicate
as much or as little time to each lesson, although videos and audio inclusions
are viewed in their entirety. Lastly,
Access to Learning Support allows learners to access many different selections
throughout the lesson page. These
selections include menus, examples, practice areas and definitions of key
terms. Mayer & Clark (2011) conclude
that learner control is both desirable and satisfying to the learner, but
require some useful guidelines so that each learner can maximize how successful
they can be in each learning environment according to their different
needs. The guidelines for learner
control are highlighted in chapter 14.
There are five learner control
principles to optimize learning: 1. Give experienced learners’ control. 2. Make important instructional events default.
3. Design adaptive control.
4. Give
pacing control. 5. Offer navigational support in hypermedia environments. Clark & Mayer (2011) relate how important
each principle is in helping students learn in the e-learning environment and
what instruction developers need to know about their learners to help them
reach their greatest potential. First,
studies have shown students with lower prior knowledge learned more under
program control; therefore learner control should be used more with students
with higher prior knowledge and experience.
Secondly, in order for students to reach and maximize their learning,
certain defaults should be in place.
Areas, such as practice exercises, should not be bi-passed by the learner
but be required to complete. Next,
e-learning programs can adapt to the learners’ needs. When certain areas become more challenging
and students struggle, the program monitors and adjusts the difficulty
level. Students can then work back up to
the desired leveled outcome. Give pacing
control is the next principle highlighted in the text. Recent studies completed show learner control
can increase learning. Students have the
ability to go back and view material, re-play audio and video, and pick and
choose areas to re-visit. Finally, the
last principle is offering navigational support in hypermedia
environments. Links embedded in the
e-learning programs can offer correlated information to gain understanding and
navigation bars visually allowing the learner to view their progress are both
helpful tools for each learner.
Clark & Mayer (2011) believe
more studies should be completed to better understand learner outcomes based on
prior knowledge and metacognitive skills.
Critique
Chapter
14 clearly demonstrates and backs up with research, the required elements of e-learning
design that best fits each individualized learner. It is important to know the learner’s
strengths and weaknesses so that programs can be tailored to meet each of their
needs. The importance of completing
further studies is to continue to reevaluate instructional elements and how
they affect learners’ outcomes and performance by using a more personalized
method.
Educational technology is changing
the way educators, students, and parents look at effective instructional
methods. The traditional classroom
environment has changed and continues to change consistently. The authors of e-Learning and the Science of Instruction, Clark and Mayer (2011),
chose to include this section because they see the need for a more
individualized approach to learning in the 21st century classroom. Although the guidelines are available, there
is a need to further evaluate the effectiveness of this type of instruction and
how it effects learners’ outcomes.
Programs, such as BYOD (Bring Your
Own Device) are being implemented in many counties across the nation. It is evident that education is becoming more
personalized and that the idea of “one size fits all” is not showing the
effectiveness in the classroom. Learners
have many different needs and teaching instruction must look closely at those
needs. Tailoring instruction, although
may be challenging to complete, will help educators design e-learning programs
with the student in mind. They feel it
will be worth it in the long run in terms of student success.
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